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SIGGRAPH 2012 Releases Packed Schedule of Production Sessions
CHICAGO --(Business Wire)--
SIGGRAPH
2012, 5-9 August at the Los Angeles Convention Center, just released
an all-star line-up of production sessions that will be featured as part
of its annual Computer Animation Festival, which is open to the public.
Pixomondo Presents "Hugo": A Cinematic Convergence (News - Alert) of 3D and Visual Effects Panelists: Ben Grossman, Visual Effects Supervisor, Alex Henning, Digital Effects Supervisor, Adam Watkins, CG Supervisor from Pixomondo, and Matthew Gratzner, Visual Effects Supervisor from New Deal Studios
"Nowhere else in the world can you get this level of access to elite and
talented Hollywood computer graphic experts and creative talent," said
Jerome Solomon, SIGGRAPH 2012 Production Sessions Chair from The Art
Institute of California - Sunnyvale. "Having such cooperation from so
many major studios could only happen at SIGGRAPH and we are ecstatic to
be able to bring our community such incredible content."
The Computer Animation Festival, chaired this year by Joshua Grow from
the Creative-Cartel, is recognized by the Academy of Motion Picture Arts
and Sciences as a qualifying festival. Since 1999, several works
originally presented in the Computer Animation Festival have been
nominated for or have received a "Best Animated Short" Academy Award.
This year's selections will be featured during the Computer Animation
Festival through a series of daily Festival Screenings and the iconic
Electronic Theater, allowing attendees to get a glimpse behind the
making of computer generated effects, visualizations, and animations.
Following are the details of the 2012 Production Sessions:
Pixomondo Presents "Hugo": A Cinematic Convergence of 3D and Visual
Effects
Panelists: Ben Grossman, Visual Effects Supervisor, Alex Henning,
Digital Effects Supervisor, Adam Watkins, CG Supervisor from
Pixomondo, and Matthew Gratzner, Visual Effects Supervisor from New Deal
Studios
In "Hugo", Martin Scorsese's love letter to classic cinema and cinema
history, the director was passionate about pushing the capabilities of
stereoscopic filmmaking to new heights. Pixomondo developed custom
workflows to handle complex challenges in VFX and capture all of the
live-action production data required to accommodate the rigorous effects
and post-production demands of the project. This Pixomondo panel
discusses the creative and technical challenges they overcame to achieve
Scorsese's vision for early filmmaking in stereo 3D. Also joining them
will be New Deal Studios visual effects supervisor, Matthew Gratzner,
who was responsible for creating the train crash sequence in the film.
Building Disney (News - Alert)•Pixar's "Brave": Pencils to Pixels
Panelists: Colin Thompson, Character Shading Supervisor, Tia Kratter,
Shading Art Director, Claudia Chung, Simulation Supervisor, and Danielle
Feinberg, Director of Photography, Lighting
From bouncing red curls to gusty dark forests, this panel summarizes how
Disney•Pixar created their summer 2012 film: "Brave". The artists lead a
guided tour through "Brave's" production pipeline, illustrating the kind
of exploration and problem-solving required to move an asset from
initial design through characters and sets, animation, and lighting, and
into a final rendered frame.
Sony Pictures Animation: Checking in at "Hotel Transylvania"
Welcome to "Hotel Transylvania", Dracula's lavish five-stake resort,
where monsters and their families can live it up, free to be the
monsters they are without human interference. For one special weekend,
Dracula invites some of his best friends - Frankenstein and his bride,
the Mummy, the Invisible Man, the Werewolf family, and more - to
celebrate his beloved daughter Mavis's 118th birthday. In this session,
first-time feature director Genndy Tartakovsky ("Dexter's Laboratory",
"Samurai Jack", "Clone Wars") and the creative team behind "Hotel
Transylvania" explore the art, unique animation style, and technical
achievements of Sony Pictures Animation's new animated feature.
Digital Domain Presents "Making the Steel Real: Moving VFX Into
Production"
Moderator: Michael Fink, Academy-Award-Winning Visual Effects Supervisor
Panelists: Ron Ames, Associate Producer, Erik Nash, Digital Domain, John
Rosengrant, Legacy Effects, Swen Gillberg, Digital Domain and Dan
Taylor, Animation Supervisors
Nominated for a visual effects Academy Award, DreamWorks' "Real Steel"
was recognized not only for its rollicking boxing matches between CG
robots, but also for the seamless way the film moves between practical
robots and their CG counterparts. In this panel, some of the "Real
Steel" filmmakers walk through robot design, explain key techniques and
shots, and share the groundbreaking virtual-production process that they
packed up and moved to Detroit, which compressed the shooting schedule
to 71 days with no second unit.
Sony Pictures Imageworks: Travel Behind the Scenes of "Men in Black 3"
Sony Pictures Imageworks' visual effects for "Men in Black 3" included
diverse and richly detailed characters and envionments, all created
with a heightened sense of realism. With a mix of humor and style, the
Men in Black return to 1969 with a digital re-creation of New York's
Shea Stadium and the Apollo 11 rocket launch, and an action-packed
monocycle chase through the streets of Brooklyn. This panel explores the
challenges and achievements of producing the visual effects for "Men in
Black 3".
Sony Pictures Imageworks: The Untold Story of "The Amazing Spider-Man"
Sony Pictures Imageworks oversaw the visual effects for the untold story
of Spider-Man, set in a gritty, edgy urban world. The VFX team
established a visual style that naturally blends cutting-edge
live-action stunt work, extensive digital environments, and CG character
animation. This panel provides a revealing inside look at VFX production
for an "amazing" film.
Rhythm & Hues Studios: 25 Years of Art, Technology and People
In this panel and presentation, an array of artists and executives
associated with the past and present of Rhythm & Hues Studios explore
the many factors that have led to the studio's longevity and success.
Highlights include a retrospective of the company's early days, from its
origins at the pioneering CGI (News - Alert) company Robert Abel and Associates in the
1970s and 80s and the founding of Rhythm & Hues in 1987, to its
groundbreaking animation work in the 90s and its recent work "The
Chronicles of Narnia: The Lion, the Witch and the Wardrobe", VFX Oscar
winner "The Golden Compass (News - Alert)", "The Incredible Hulk", the "Alvin and The
Chipmunks" franchise, and more.
Industrial Light & Magic Presents: The Visual Effects of "Battleship"
Panelists: Grady Cofer, Visual Effects Supervisor, Doug Smythe, Digital
Production Supervisor, Glen McIntosh, Animation Supervisor, Willi
Geiger, CG Supervisor from Industrial Light & Magic
A behind-the-scenes look at Peter Berg's blockbuster sci-fi epic
"Battleship". The ILM production team reviews the film's various
challenges and describes why it was necessary to revamp the studio's
award-winning fluid-simulation system. Also, advances in CG destruction
and simulation technology required to accurately depict everything from
a resurrected World War II battleship to a fleet of modern-day naval
ships, not to mention aliens and their formidable fleet of spacecraft.
Balancing Act: Life as a Visual Effects Supervisor at DreamWorks
Animation
Panelists: Ken Bielenberg, "Puss in Boots", Mahesh Ramasubramanian,
"Madagascar 3: Europe's Most Wanted", David Prescott, "Rise of
the Guardians" (November 2012) and Markus Manninen "The Croods" (March
2013) from DreamWorks Animation
In this panel, the visual effects supervisors for the last two and next
two DreamWorks Animation films discuss how they approached each
production. In the studio environment, there are opportunities to share
development with other shows, but differing visual requirements also
mean each show has unique needs. How do the visual-effects teams balance
the safety of using tried-and true-techniques with the requirements to
create ever more visually sophisticated and complex work? How do they
manage the benefits of sharing across shows with the specific needs of
their show? Each panelist shares some successes (and failures!) from
their most recent projects.
Weta Digital Presents Virtual Production: Combining Animation, Visual
Effects, and Live-Action Filmmaking
Four-time Oscar-winning Senior Visual Effects Supervisor Joe Letteri,
presents Weta Digital's pioneering virtual-production work on "The
Adventures of Tintin" and "Avatar". His talk also addresses workflow
development at Weta going all the way back to "The Lord of the Rings"
and suggests some areas of future development. Weta sees virtual
production as a connected, holistic approach to filmmaking that melds
the best of animation and live-action techniques in pre-production,
onset, and post. This presentation demonstrates how virtual production
brings all of the components of filmmaking together to provide a way of
working that has attracted directors like Peter Jackson, James Cameron,
and Steven Spielberg.
The Art and Science Behind Walt Disney Animation Studios' "Paperman"
Moderator: Darrin Butters, Animator
Panelists: John Kahrs, Director, Patrick Osborne, Animation Supervisor,
Amol Sathe, Lighting and Compositing Supervisor, Jeff Turley, Art
Director, and Brian Whited, Final Line Software
Applying a technique that seamlessly merges computer-generated and
hand-drawn animation techniques, first-time director John Kahrs takes
the art of animation in a bold new direction with "Paperman". Using a
minimalist black-and-white style, the short film follows the story of a
lonely young man in mid-century New York City, whose destiny takes an
unexpected turn after a chance meeting with a beautiful woman on his
morning commute. In this panel, members of the small, innovative group
at Walt Disney Animation Studios that created "Paperman" share their
insights about the art, design, and technology of this innovative
project.
High Frame Rate Cinema, Impacts on Art and Technology With Douglas
Trumbull and Dennis Muren
Panelists: Paul Salvini, Christie Digital Systems USA, Inc.; Douglas
Trumbull, Filmmaker; Dennis Muren Industrial Light & Magic; Phil Oatley,
Park Road Post Production; Lincoln Wallen, DreamWorks Animation; Jim
Beshears, DreamWorks Animation SKG; Darin Grant, Digital Domain; Matthew
Cowan, RealD Inc.; Luke Moore Side Effects Software Inc.; John Helliker,
Screen Industries Research and Training Centre
Some of the biggest movies on the horizon - "Avatar's" sequels and "Lord
of the Rings" prequels - will be presented in stereoscopic 3D
high-frame-rate cinema. Peter Jackson and James Cameron are betting on
their expectation that audiences will love the more immersive and
detailed worlds that these 3D productions can offer. But what IS
high-frame-rate cinema, and what will it mean to producers of content
and to the audience experience? This panel of experts explains
high-frame-rate cinema and discusses the implications of producing and
experiencing cinematic content in the new medium.
LAIKA's "ParaNorman": The Fusion of Stop Motion and CG in
a Zombie-Ridden World
Panelists: Brian Van't Hul, VFX Supervisor, Steve Emerson (News - Alert), Compositing
Supervisor, and Andrew Nawrot, CG and Look Development Supervisor
Get a first-hand, 3D look at LAIKA's interdependent combination of
stop-motion and CG in an environment where hand-crafted movement is
seamlessly integrated with computer technology, from initial concept to
final frame. Academy Award-winner Brian Van't Hul is joined by Steve
Emerson and Andrew Nawrot to discuss the collaborative relationship of
the technologies in the upcoming feature "ParaNorman" (in theaters 17
August).
Assembling the VFX for Marvel's "The Avengers"
Panelists: Victoria Alonso, Executive Producer and Executive Vice
President of Visual Effects & Post Production; Jeff White, Visual
Effects Supervisor, ILM; Guy Williams, Visual Effects Supervisor, Weta
Digital; Marc Chu, Animation Supervisor, ILM; Aaron Gilman Animation
Supervisor, Weta Digital
Leaders of the visual effects teams from Industrial Light & Magic and
Weta Digital will discuss the unique effects challenges that this
blockbuster film presented and how the studios broke new ground with
their respective approaches to creating the seamless effects work. From
the epic Mountain Battle between Iron Man and Thor and the climatic
alien invasion of Manhattan to bringing the Hulk to life, the
supervisors will detail what worked, what didn't and the complexities
involved in bringing "The Avengers" to the big screen.
About SIGGRAPH 2012
SIGGRAPH 2012 will bring thousands of computer graphics and interactive
technology professionals from six continents to Los Angeles, California
for the industry's most respected technical and creative programs
focusing on research, science, art, animation, music, gaming,
interactivity, education, and the web from Sunday, 5 August through
Thursday, 9 August 2012 at the Los Angeles Convention Center. SIGGRAPH
2012 includes a three-day exhibition of products and services from the
computer graphics and interactive marketplace from 7-9 August 2012. More
details are available at http://s2012.siggraph.org/
or on the SIGGRAPH 2012 Facebook
and Twitter.
About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and Interactive
Techniques www.siggraph.org
is an interdisciplinary community interested in research, technology,
and applications in computer graphics and interactive techniques.
Members include researchers, developers and users from the technical,
academic, business, and art communities. ACM SIGGRAPH enriches the
computer graphics and interactive techniques community year-round
through its conferences, global network of professional and student
chapters, publications, and educational activities.
About ACM
ACM, the Association for Computing Machinery www.acm.org
is the world's largest educational and scientific computing society,
uniting educators, researchers, and professionals to inspire dialogue,
share resources, and address the field's challenges. ACM strengthens the
computing profession's collective voice through strong leadership,
promotion of the highest standards, and recognition of technical
excellence. ACM supports the professional growth of its members by
providing opportunities for lifelong learning, career development, and
professional networking.
Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=50322824&lang=en

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